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Mental - Wind - Earth - Water - Character stats

 

Occult Knight

 

 

Using Arms:
1Hand sword/2Hand sword
Applicable Level:
1~30
Attributes/Gen Type:
Soul

He is born with ordinary ability, but grows to be the leader of the celestial world through consistent inference to wisdom and mental training. He shows higher skills in swordsmanship as he trains more, and this is resulted from the combination of his noble mind and various mysterious divinations. This swordsmanship involves wisdom and spiritual power, hence draws victory from the battles with powerful specters without large sword or physical strength.

 Most become the Occult Knight through appropriate harmony of swordsmanship and mysterious divination, but some tend to be a wandering swordsman after learning the wind attribute. They show excellent ability for close / middle range attack based on spiritual power, and magnificent swordsmanship that is combined with mysterious divination. Their self-sacrifice never hesitates to help any companion who is in trouble.
 

Awakening at Lv.30

Available at your class master in liberty haven.

 

 

WindyExplorer

 

 

Using Arms:
Bow/Dagger
Applicable Level:
1~30
Attributes/Gen Type:
Wind

They are always symbolized by the spirit of wind that shows rapid changes. They always seek for something new, and live with positive and cheerful mind. Their facial expression always presents vivid and solid energy, and they make all surrounding people happy as well. They put agility as the platform of their ability as force of wind is their mastery, and uses items that controls air current freely. Some of them who are highly talented create lightning and thunder, and also creation and control storms.Their mysterious divination for attacking a wide range of area takes important role in the rear part of the battles, and they are regarded as the leading hermits who cooperate with the Noble hermits. Their role as a merchant to provide with items that are acquired through journey is also important.anship that is combined with mysterious divination. Their self-sacrifice never hesitates to help any companion who is in trouble.
 

Awakening at Lv.30

Available at your class master in liberty haven.

 

 

 

VitalSpiritor

 

 

Using Arms:
Claw/Hammer
Applicable Level:
1~30
Attributes/Gen Type:
Earth

They have high capacity of life, as they are the spirits of life. They also show special ability of transforming into various living things. These mysterious divinations and transformation ability derived from the force of earth naturally gave them the name of ‘nymph of life.’ The training for them initiates with the mind to regard life as a precious thing and is organized with difficult obstacles, but these hermits, who shows magnificent power when the training reaches its extreme.

They are also good in throwing confusion into specters by transforming into one of them, and present various long-distance attacks with items made of Sarira of guardian animals in the celestial world. They can also protect lives of all hermits, hence be helpful in any kind of situations.

 

Awakening at Lv.30

Available at your class master in Zeldeth.

 

 

 

WaterSpiritor

 

 

Using Arms:
Staff
Applicable Level:
1~30
Attributes/Gen Type:
Water

There is one mysterious river called ‘Aura’ in the celestial world. It extracts mystic energy that inspires vitality to all things, and contains important substance that is used for creating Arth Crystal, the energy extract source. The water nymphs control Gen attribute for water, which show high capability of realizing perfect harmony at all situations. They do not get excited easily, marinating self-possession showing the ability to understand the situation.Hence, the various hermits rely on them spiritually. They show high resistance to all substance that inclines to extreme and excellent healing power. They are also called the ‘wizards in the celestial world’ as they use water-related divinations, which require high mental level, freely.
 

Awakening at Lv.30

Available at your class master in Zeldeth.